Camera Lens / Hard-Surface Modeling & Design / Rendering
Camera Lens / Hard-Surface Modeling & Design / Rendering

In 2013 I started a production ready hard surface library for kit bashing purposes. Since then my library grew continuously.
This making of shows a camera lens high poly asset and how it was modeled, unwrapped, textured, and rendered in 3ds Max, UV Layout, and V-Ray.

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